Hey there good looking people!
Our second post is going to be about some sketches our dear friend Rodrigo made, which are the overall design of the game.
Our first image has the design pattern we are going to try to follow. Something more hellish but never fleeing from the Hotel design we are going after.
This next sketch has less detail but shows the evolution of the idea, as in, it shows multiple paths that the player can choose.
For example, the player can choose the left path and only defeat one enemy (the top one) and go on to the next area.
Or the right path and defeat either one or two enemies and get one or two chests.
And the last sketch, where we have a bigger view of one of the Hotel levels in full scale.
We will most likely post again in the next few days because our narrative and theme has changed a bit and we want to share it with you.
Stay tuned for that.
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